I’ve updated JME from 3.1 to 3.2, what has changed in lighting that normalmaps do not work anymore?
(Ambientlight works as expected, DirectionalLight and PointLight stay dark on terrain and models)
Version: v3.2.1-stable-sdk1
EDIT: found it, jme 3.1 ignored a bug of tangent buffers thats not ignored in 3.2