I am a bit rusty with jmonkey now. So I was going over the tutorials.
https://jmonkeyengine.github.io/wiki/jme3/advanced/asset_manager.html
Can some one remind me what gradle depency is needed to load the town.zip main.scene. Its a Ogre3d dotScene
assetManager.registerLocator("town.zip", ZipLocator.class);
Spatial scene = assetManager.loadModel("main.scene");
rootNode.attachChild(scene);
Error
SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main]
com.jme3.asset.AssetLoadException: No loader registered for type "scene"
at com.jme3.asset.ImplHandler.aquireLoader(ImplHandler.java:199)
at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:255)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
Gradle depency I already have
compile "org.jmonkeyengine:jme3-core:$jmeVersion"
compile "org.jmonkeyengine:jme3-desktop:$jmeVersion"
compile "org.jmonkeyengine:jme3-lwjgl:$jmeVersion"
compile "com.simsilica:lemur:1.8.1"
runtime "org.slf4j:slf4j-simple:1.6.1"
runtime "org.codehaus.groovy:groovy-all:2.4.6"
compile "org.jmonkeyengine:jme3-blender:$jmeVersion"
compile "org.jmonkeyengine:jme3-terrain:$jmeVersion"