[SOLVED] Why wave scale 0.005f?

I know that the default waveScale of a WaterFilter is 0.005f and the smaller the number, the bigger the waves… but why?

Would it not be normal: The higher the waveScale number the higher the waves?

I’m sure, there is a good reason for it, and I would like to know that reason.


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If you want to you can always go material.setWaveScale(1/myNaturalWaveScale), I would suggest 200f as a good starting value :slight_smile:

Just kidding, look in Water.frag and search for “scale”

@normen said:

"slut" :evil:

source luke use the :?

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Ok, thanks for the answers…

had to google utsl