I know that the default waveScale of a WaterFilter is 0.005f and the smaller the number, the bigger the waves… but why?
Would it not be normal: The higher the waveScale number the higher the waves?
I’m sure, there is a good reason for it, and I would like to know that reason.
utsl
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If you want to you can always go material.setWaveScale(1/myNaturalWaveScale), I would suggest 200f as a good starting value
Just kidding, look in Water.frag and search for “scale”
source luke use the :?
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Ok, thanks for the answers…
had to google utsl