I am currently tring to port my actual game from pure C++/OPENGL/OpenAL (own engine) to jMonkeyEngine to see what is the performance hit but since I am new to this engine I want to know some basic stuff regarding models:
- I have models stored in .3ds, jMonkey is converting it but Can I save the converted model back to a file to make the model loadin faster?
- Do the engine provide a way to have a splash screen + a progress bar when I need to load all my models/textures?
- When I load a model, do the texture is loaded too? How it work ?