Result expected is a bit more graphical than a command line game n_n
searchin' … ah, Java 3D. Two-three weeks of "testing", looks like nice, but I read about performance issues. Plus the project is spoken of as "left aside"?
searchin' … ah JOGL. Ow. Facing a big one there am I?
It also depends on how much programming experience you have. You mentioned you played with Java3D for a while. Does that mean that you feel comfortable with SceneGraph designs and spatial relationships?
If so, you can probably dive-in to FlagRushTutorial or the Hello* tutorials.
Well programming experience, a few years in various languages, and focused on java for a year now. But this very first time I began "game programming" is 3 weeks ago!
Well basically yes, the scene graph from j3D has a very OO and hierarchical approach, which made it not too hard for me… canvas, virtualuniverse, view, viewgroup, etc.