Some questions about characters, models, etc

I'm going to create a new game using jME. I was just thinking which problems I would have, and I had some questions about them:



1> From what file extensions do you guys load models from? .3ds? Also, does jME have a class which controls this?



2> What would be the best way about going over equipment. Let's say a character wears an another weapon, should I just have an another model file of the whole character? Or can I combine those two (weapon & character).



(I will fill up if I feel like too.)



Thanks,



Perfectworld

http://www.jmonkeyengine.com/wiki/doku.php?id=blenderjme_basics_tutorial



http://www.jmonkeyengine.com/wiki/doku.php?id=blender_ogrexml_tutorial

ttrocha said:

http://www.jmonkeyengine.com/wiki/doku.php?id=blenderjme_basics_tutorial

http://www.jmonkeyengine.com/wiki/doku.php?id=blender_ogrexml_tutorial


Thanks, however some questions about this:

1> Isn't it very inefficient to load all models through XML (5.000+ models), wouldn't binary be better? If so, is there support for binary files?

2> I don't understand how you want to it with different weapons on the same character etc, could you mind explaining?
Perfectworld said:

1> Isn't it very inefficient to load all models through XML (5.000+ models), wouldn't binary be better? If so, is there support for binary files?

You can convert the XML models to binary (both of these systems support it). Use BinaryExporter and BinaryImporter classes.

Perfectworld said:

2> I don't understand how you want to it with different weapons on the same character etc, could you mind explaining?

There's a demo showing how to attach models on characters for the OgreXML system. It's in the test jmetest.ogrexml.TestMeshLoading

First let me say that HottBJ is only applicable if you are using Blender for modeling.  Ogre XML has the virtue of supporting many other modeling tools.


Perfectworld said:

...
2> I don't understand how you want to it with different weapons on the same character etc, could you mind explaining?


Momoko_Fan has answered the question for Ogre XML format.

For HottBJ, see the Mountpoints section in the Game Integration Features online help page available in the exporter.