I am working on a really big game, and I want to sell it in order to help pay for college. Nothing absurdly expensive, about $1 or so. One major issue I have come across though is licensing. I’m going to make the game Open Source, so an open source license is what I have in mind. But I don’t know what license to use without getting in trouble.
The software I’m using includes Blender, Audacity, Paint.net, JME3, and some open source 2D animation software that I forget the name of. So clearly all open source tools.
Since my animator can only do 2D animations, the game’s cutscenes will have to be in some form of video format. But the budget for the game is nothing, so I can’t use h.264 or VP6, since they all require purchased licenses as far as I know. The format I use needs to be supported by Java.
I want this game to be put on Steam. There aren’t many Open Source games there, so I want to add to the rare collection. And it’s in my opinion the easiest option right now.
So here are my questions: 1) does my game have to be licensed under the same licenses as the tools I use, 2) does Steam have any restrictions on what I can license my game as, and 3) Are there any video formats that are royalty free and are supported by Java?
Thanks in advance for any help. I’ll be sure to credit anyone who helps me figure this all out.