Hi all . I came across some interesting texturing tips and didn’t know where to share so thought of sharing it here. I am sharing the links below. Hope this helps anyone. If the links have been shared before then I this is just some sort of repost :facepalm: .
DOTA 2 Character Color Texture Guide
I am also sharing the results that I got from just following the instruction and would say am quite happy about it since texturing is a killer for me :-[ . All of the models are shadeless/unshaded and not a single light is in the scene. I used blender for 3D modeling and GIMP for texturing. Any way here are the results:
This one is in Blender and shadeless. No Light.
This one is also in Blender and shadeless, no light. Comparing with a Monkey with just colormap.
This one is in JME and UnShaded. No Light.
K Out!