Hello!
I've come across a problem using the Capsule collision shape as the collision shape for the PhysicsCharacterNode. Put simply
Yeah I thought about making SPHERE the only available CollisionShape for characters since the others seemed to have problems (in jbullet already).
This might also be a problem with automatic CollisonShape generation, try creating the capsule collision shape before and add that to the constructor instead of just passing the int for automatic generation.
I probably failed to do myself justice in the first post, I've been playing around with this single issue for a few days while also working on a debug drawer to render the wireframe collision shape as held by jbullet (but that's another story though).
I've tried creating the capsule from all the available constructors and they all behave the same, I just went with the simple example as it's easiest to recreate.
monkey_scratches_head said:
while also working on a debug drawer to render the wireframe collision shape as held by jbullet (but that's another story though).
Cool, hope to see some contributions on that front :D
monkey_scratches_head said:
Sensible choice
monkey_scratches_head said:
Eventually, when it's in a decent enough state (still working on rendering the PhysicsCharacterNode).
I can set up a branch in jbullet-jme for you. This way it would also be easier for me or others to jump in and help out.
Just PM me with the login / svn details
Cheers
Chris