SoundManager from furballz -- jme-sound vs jme-audio?

i'm trying to add sound to my game and i'm trying to use the SoundManager class from furballz. but am i correct in assuming that the code has migrated (recently?) from jme-sound to jme-audio? the issue here is that com.jmex.sound.openAL.SoundSystem seems to be still referencing an older LoggingSystem class that, i think, went away w/ the 1.0 release of jme?? i'm just guessing here… this is the exception i get:

Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: com/jme/util/LoggingSystem

at com.jmex.sound.openAL.SoundSystem.<clinit>(Unknown Source)

so if i use v1.0 of jme i basically can't use jme-sound any more, correct? honestly i don't care what i use, i'm just trying to get something up and running. the technique in TestJmexAudio is my best (only?) bet?

many thanks in advance…

As of version 1.0, The logging is done through java.util.Logger and not with the com.jme.util.LoggingSystem as it was done previously. Also, the sound system was changed from FMOD to OpenAL, and yes, that implies you have to use the code from TestJmexAudio.

Welcome to jME!  XD

gotcha. many thanks for the clarification.