Hello,
over one year ago I started a little space shooter game as a fun side-project.
I worked on it about a half year on many evenings and some free days.
Now that I didn’t continue development for another half year I decided I could show some of the stuff I have made.
Otherwhise the project would be completely forgotten.
The game has the following features:
- play small space vessels of three classes (fighters, bombers or interceptors)
- Missions can have as many factions as desired (not only good and evil)
- Play Deathmatch, Team-Deathmatch, Space-Conquest, Space-Domination missions
- Complex missions with custom scripts and mission goals (made in XML & JavaScript)
- Full mod support (including user interface)
- Players can just jump into existing flights of any faction and start fighting
- Support for energy weapons and warheads which can be fully customized on ship loadout screen
- Each ship can carry a perk which may be passive or active like ECM-jammer, ammo-/repairbouys, gravity mines and much more...
- Missions include static and dynamic objects like cruisers, capital-ships, weapons-platforms or stations
- Multiplayer with coop and competitive mode!
- BOTS: Unused slots will be filled with AI pilots on any game-mode
- Create multiple pilot-profiles with different name, controls, stats record, gameplay and graphics settings
- No player limitations: The limit is your rig!
Some of these features are not fully finished and many more gameplay features have been planned.
Some of the technical features include:
- Full mod support
- Custom missions using XML & JavaScript
- Scriptsystem powering ships, weapons, missions and game entities with JavaScript
Here are some screens:
Additionally I have made a little multiplayer gameplay video some time ago:
[video]http://www.youtube.com/watch?v=Txk6tXJv_Lk[/video]
You can read more about it on my homepage:
http://on-a-rampage.net/projects/gaming/spacefight/
I hope you enjoy the footage as I enjoyed working with JME3
Greetings!