Spatial state update?


I know this is a newbie question, but most of the bugs Im having are related to this:


updateGeometricState(0, false);

updateGeometricState(0, true);

when should we use each one of them? and when we shouldn't?


Well primitive roule, whenerver you change something in the scnegraph update the renderstates (adding,detaching,ect, i mean not moving and rotation ect ^^)

updateGeometricState(0, false);

well when you want to update a geometric state, normally the main game loop will do this at the rootnode (or dependin on type you have to do this), so it is only needed very rare manually.