Hey!
I need some advices here.
In my game, after hitting(rays), incoming enemy tank, we have flash, flame and smoke effect, and enemy tank stop. After that or some time, next enemy tank appears (swarms, like in classic NES game - Tanks).
How in quickest and most efficient way get it working? I have no idea how to implement this, and I’m running out of time…
I think about cloning, but how address cloned tanks after being hit?
I used boolean states, but it’s good when we have 2 enemies, but what if there are 20-30…
Rest of the game components are working correct (shooting, point counting, effects, physics, graphics, hud etc).