Specular map over-riding my blend mode

Hi, i am messing around with the material and ran into an issue. When i decided to add a specular map to my newclouds for a nicer shean it seems like it disabled my blending mode, oddly enough the planet sphere texture is not visible but any object that is behind it still appears. Is there anyway for those 2 effects to coincide in harmony?



[java]

Sphere planet_atmosph = new Sphere(100, 100, 4.1f);

Geometry mars_atmosph = new Geometry("Sphere", planet_atmosph);

mars_atmosph.updateModelBound();

planet_atmosph.setTextureMode(Sphere.TextureMode.Projected);

Material mars_atmosph_mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");

Texture tXMarsAtmosphere = assetManager.loadTexture("Textures/newclouds.png");

mars_atmosph_mat.setTexture("m_DiffuseMap", tXMarsAtmosphere);

mars_atmosph_mat.setTexture("m_SpecularMap", assetManager.loadTexture("Textures/newclouds_spec.png"));

mars_atmosph_mat.getAdditionalRenderState().setBlendMode(BlendMode.Additive);

//mars_atmosph_mat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //Make the clouds 2 sided

mars_atmosph_mat.setFloat("m_Shininess", 1f);

mars_atmosph.setMaterial(mars_atmosph_mat);

mars_atmosph.rotate(-1.5f, 0, 0);

[/java]

mhh strange, gonna look at it.

Could you post some screens before and after please?