Speeding up JME

I am trying to achieve a game of Crysis' quality with JMe in about the next 7 years. I want to start by getting JME to run as fast as I can get it running now, then work on changing the actual engine to speed up. What are my options to speed JME up at the moment? I already know of LOD, VBOs and DisplayLists that can speed it up.

shaders shaders and shaders again i guess.

Add more monkeys!

Darn it. Nothing other then shaders?

Probably better here.

Aha. GL_DYNAMIC_DRAW_ARB or GL_STREAM_DRAW_ARB. Found this in LWJGL. It is a way to speed up animated models, just like a VBO. JME needs to start using this.

You can only speed up something that is slower than usual. So, which parts of jME are slow exactly?

Momoko_Fan said:

You can only speed up something that is slower than usual. So, which parts of jME are slow exactly?

Graphical part I guess. There has been many problems with slow frame rates, this would just be another way to speed it up. Speed is always good. But I don't think your statement makes sense. You can only speed up things that are slow? Are you saying Michael Phelps will never be a faster swimmer(I think that is his name)?

Maybe Michael Phelps can only speed up with a better VGA :wink: