Splat shader using one blend texture (and ev. does parallax mapping)

Hi all,



does anybody have a shader using one blend texture and four detail textures which he would share? has anybody tried doing parallax on terrain too? (optional)

Texture Splatting Revised supports a single blend texture for 4 detail textures, it doesn’t work in fixed pipeline mode however.

Parallax requires normal mapping support, once jME3 gets a terrain system something like this will be available.