Splinks Deathmatch

Hi all, I am working with some friends on a multiplayer deathmatch called Splinks Deathmatch. It is about some aliens who can control minds of different creatures in the world, and they have to face other aliens in a deadly fight.

We are just starting with this game, by now, we have basic movements, cameras, terrain, and we have developed some kind of basic server-client communication to add multiplayer mode.

Take a look at http://workingames.blogspot.com/, we want your opinions, Thanks.

Sounds like a fun project, the models look nice.

Good luck with it, be sure to keep us up to date :slight_smile:

We have some updates, if you are interested :D, look at the http://workingames.blogspot.com/


It looks very nice… I like the models and animations! What format are you using?

Hi, we are using md5 format.

The models were made in 3dStudio and then exported to md5.


It is interesting but a Webstart link would be welcome…

Yes, that's a good idea.

We are going to work on that.


Hello, we updated the game.

blog: http://workingames.blogspot.com/

webstart: Splinks

How can I try this? I get this:

8 juil. 2009 09:06:56 com.jme.input.joystick.DummyJoystickInput <init>
INFO: Joystick support is disabled
8 juil. 2009 09:06:57 com.jmex.game.DefaultUncaughtExceptionHandler uncaughtException
GRAVE: Main game loop broken by uncaught exception
java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
   at com.jme.system.lwjgl.LWJGLSystemProvider.getDisplaySystem(LWJGLSystemProvider.java:54)
   at com.jme.system.DisplaySystem.getDisplaySystem(DisplaySystem.java:283)
   at com.jme.system.DisplaySystem.getDisplaySystem(DisplaySystem.java:184)
   at com.jmex.game.StandardGame.initSystem(StandardGame.java:287)
   at com.jmex.game.StandardGame.run(StandardGame.java:210)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
   at java.net.URLClassLoader$1.run(URLClassLoader.java:200)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at sun.misc.Launcher$ExtClassLoader.findClass(Launcher.java:229)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
   at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320)
   ... 6 more

I'm under Mandriva Linux 2007, AMD Sempron 2600+, ATI Radeon 9250 Pro.


#jme2 #arenagame

Gave it a playthrough without any major problems. I like the concept, and it seems like you are starting at the right end. Best of luck guys, keep us posted!

(I’ll give you permission to post your updates on the jME twitter shortly if you want it; one up for now.)

Hi, :slight_smile:

that is a very good start. :slight_smile:


  • a black outline for a font looks good in most cases.
  • Is there a reason why I can leave the pause menu only with "P" and not with any other key? I had to search a bit for the key, because I just wanted to play and don

Good suggestions.


Thanks to all for your suggestions.

Gouessej we are working to solve that problem, thanks.


Thanks to all for your suggestions.

Gouessej we are working to solve that problem, thanks.

Thank you. If you use the usual LWJGL extension JNLP link, it will work.