Spotlight doesn't shine on object


The problem i have is a object that will not be lit by a spotlight.

What i do is:

  • Use 3D studio max to export a box with a texture
  • Import it into the scene.

    Are there any export rules for 3D Studio Max ? Since some objects work other don't.

    Are there rules for the Textures ? I use TGA 24 bit textures.

    Really confused here by the unexpected effect.

It does work fine, The one object was alot bigger then the other. So the light didn't touch the big one.