Disclaimer: I’m going to point what I think are bugs/not implemented… not a claim that I aren’t the culprit or anything. Just big problems I’m facing that I did investigate and would like some opinions/suggestions/or see my assumptions corrected.
- LightControl doesn’t currently support them, at least not correctly?
- can’t light big “triangles”, at least the non-extremities part
Made a SpotLightControl to control my spotLights (still have a lil bug there)
A’m I forced to slice my “big triangles” to adapt to that size limitation?
While I’m at it:
Currently using a cam looking backwards and works fine… apart from the fact it’s ofc not a mirror :D. Yes it surprised me lol.
So I found 2 suggestions and kinda favoring the "do as in " SimpleWaterProcessor… which is kinda cryptic to me due to some holes in my knowledge.
Thinking it may be nice to have support for spots control and mirroring. Is it coming or I have to put the kettle on and fry some of my last neurons?