Sprite art?

In a game concept I’m working on, I need to implement animated sprite art. If this is possible, what is the best way of doing so?


basic idea (not tested myself):

  1. display your sprite on a quad (like in the Neon Vector Shooter tutorial on Tuts+)
  2. now store your animation in a flipbook (sprite atlas in a single image) and change the UV to give the coordonate of the part of the flipbook you want to use.

A tool to help you pack your texture : TexturePacker.

potential optimisation, try crabby from google :

another approach, using tool like spine

1 Like

Take a look at SimpleSprite shader from shaderblow library

Thanks guys, I got stuff working using the links you sent.