i use win xp
an i tried SSAO filters a couple of times
i always get the same result
it is as if all textures in the game were replaced by a normal map with major green componant
the same bug as on mac (i have seen pictures of that bug on the forum)
the only thing i do is to add the four lines of code from the tutorial
<cite>@kwando said:</cite>
@nehon, I can confirm that it is working in the nightly version =) niceness!
i downloaded jME3_2013-05-10.zip but the content has nothing to do with my jmonkeyplatform installation folders
can someone enlight me how to use this nightly build ?
ok i replaced the jar files in my dist with the one from the archive
but now i get this error
[java]
Exception in thread “main” java.lang.UnsatisfiedLinkError: org.lwjgl.opengl.WindowsDisplay.setWindowProc(Ljava/lang/reflect/Method;)V
at org.lwjgl.opengl.WindowsDisplay.setWindowProc(Native Method)
at org.lwjgl.opengl.WindowsDisplay.<clinit>(WindowsDisplay.java:211)
at org.lwjgl.opengl.Display.createDisplayImplementation(Display.java:159)
at org.lwjgl.opengl.Display.<clinit>(Display.java:136)
at mygame.Main.main(Main.java:151)
wich leads to this line :
org.lwjgl.opengl.DisplayMode mo = Display.getDesktopDisplayMode();
[java]
java.lang.NoSuchMethodError: de.lessvoid.nifty.render.NiftyRenderEngine.createImage(Ljava/lang/String;Z)Lde/lessvoid/nifty/render/NiftyImage;
at mygame.ProcedurePaletteItemConverter.display(ProcedurePaletteItemConverter.java:34)
at mygame.ProcedurePaletteItemConverter.display(ProcedurePaletteItemConverter.java:9)
at de.lessvoid.nifty.controls.listbox.ListBoxControl.displayElement(ListBoxControl.java:629)
at de.lessvoid.nifty.controls.listbox.ListBoxControl.display(ListBoxControl.java:216)
at de.lessvoid.nifty.controls.listbox.ListBoxImpl.updateView(ListBoxImpl.java:48)
at de.lessvoid.nifty.controls.listbox.ListBoxImpl.updateViewTotalCount(ListBoxImpl.java:338)
at de.lessvoid.nifty.controls.listbox.ListBoxImpl.addItem(ListBoxImpl.java:96)
at de.lessvoid.nifty.controls.listbox.ListBoxControl.addItem(ListBoxControl.java:351)
at mygame.Main.SetupGui(Main.java:954)
at mygame.Main.simpleInitApp(Main.java:190)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:226)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
at java.lang.Thread.run(Thread.java:662)
[/java]
wow my jme 3 is now completely screwed up
can someone tell me how to install the nightly build with an existing platform installation ?
@curtisnewton said:
it is as if all textures in the game were replaced by a normal map with major green componant
Yep, that's exactly the issue.
To be exact the issue wasn't related to mac at all, it's just been noticed there first. Actually it was the shader for glsl version < 1.5 that had a mistake. So that's consistent that you may have the issue if you have an old hardware and you are using the RC2.
You could use the nightly to have the issue fixed, but I’d rather recommend that you wait until the upcoming release of JME 3.0.
<cite>@nehon said:</cite>
Yep, that's exactly the issue.
To be exact the issue wasn't related to mac at all, it's just been noticed there first. Actually it was the shader for glsl version < 1.5 that had a mistake. So that's consistent that you may have the issue if you have an old hardware and you are using the RC2.
You could use the nightly to have the issue fixed, but I’d rather recommend that you wait until the upcoming release of JME 3.0.
as written prviously, i updated to the nightly build
but do you know when JME 3.0 final version will be released ?
i noticed temporal lags in the frame rate of the nightly build that i did not have before i udid the update to nightly