Static int axis ? X Y Z


where are the static value for axis X Y & Z ?

like when you use this constructor : CylinderCollisionShape(Vector3f halfExtents, int axis) ;

I saw that value 0, 1 & 2 correspond to X Y & Z, but it’s not great to use directly a number


There is none, I could put it in sometime but the three dimensional system is not gonna change soon I guess :wink: