I’m throwing around ideas for a new game using the physics engine. I see lots of documentation saying I should never have objects overlapping – but what about two static objects? For example, if I create two boxes, set their mass to zero / kinetics to false, and have them overlap a bit – is it going to create a processing nightmare? Will dynamic objects hitting them operate as expected?
That should be ok from all I know. In some situations (e.g. a mobile object hitting the overlap point with high velocity) you might get some odd behavior but thats nothing to worry about, mesh-mesh collisions don’t happen in bullet anyway.
@normen said:
That should be ok from all I know. In some situations (e.g. a mobile object hitting the overlap point with high velocity) you _might_ get some odd behavior but thats nothing to worry about, mesh-mesh collisions don't happen in bullet anyway.