I have a physics player with a stepHeight() of 0.5 to avoid wrong collisions. However, I noticed that when jumping, at the top of the arch, it does some weird movement before starting to fall down again. I also noticed that if the stepHeight() is lower, this doesn’t happen. Is there any way I can edit the stepHeight() for the player during the jump to make it smaller?
EDIT: This is the code:
[java]CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1f, 1f, 1);
player = new CharacterControl(capsuleShape, 0.5f);
player.setJumpSpeed(30);
player.setFallSpeed(40);
player.setGravity(30);[/java]
No
Ok, thanks. Will try to figure out another way.