Stopping all audio?

Hi folks. I have a method that restarts a game - ie, dropping all nodes, resetting variables, cleaning up physics etc - but the one thing I’m struggling with is audio.

Is there a convenient way to stop all audio nodes from playing? I can create my own audio manager to do this, but I don’t want to reinvent something that exists.

If you want to have global volume, etc. then you will want some kind of audio manager anyway. There is no in-built way to do this that I know of.

1 Like

Great, thank you.