Strange Behavior: Billboard + Text3D.setLocalScale()


using Text3D within a BillboardNode for the playernames above the avatar's head, i stumbled over a strange bahavior.

The size of Text3D is defined by font.createText(text, float size, flags);

The float value is used for scaling on each axis.

But if i wanna scale the depth of the text, i have to call setLocalScale(1,1,0.1f) or getLocalScale().z = 0.1f

Using Text3D within a Billboard is no problem, without scaling.

But if u change the scale, each letter rotates around it's own center, and not around the center of the whole text anymore :wink:

just a report

non-uniform scale is not supported for nodes - only for the geometry itself