It seems the reflection on the water (in the beautiful looking post water example) is not working in the default camera rotation (0,0,0).
You can see it by disabling the flycam, but if you pitch the cam (just a little bit) its working again.
So not a huge problem at all, but I spend nearly a hour to figure out that it has to do with the cam rotation :).
Well I personally don’t need a fix immediately, I just want to drop the note here for anyone who is (maybe just in this moment) confused by this behavior, to prevent head banging against the wall or something like that ;).
Yeah I already noticed that, I think there is an init issue for the reflection camera.
I’ll look into it, thanks