I’m playing with editor prototype and i found a very strange bug. If i change 2 lines which attach meshes to rootNode, then i have some kind of flickering.
A swing window is always created on the EDT so calling anything scene-related in a swing window constructor is a no-go. The threading for the move tools in the SDK is already laid out so there you don’t have to worry about that
Anyway what do you mean by flickering? The tearing? Theres vsync for that ^^
Simple explanation:
Node caused camera to move.
Another node moved based on the camera.
So if you swap the order then the node moved based on the camera will be looking at stale values… as I said originally, “classic update ordering problem”