Going through the samples in Starter.pdf (like you didn’t know by now) and when I am placing a texture I get strange line. The following screenshot is an example
Anyway, the texure is a JPG file so I am not sure if this might be causing the problems (strange decoding behavior in the Texture Loader) or what the deal might be. I am loading the texture just as the example specified:
I had an old program that used to work. When I updated to the new version of JME and a new computer I had the same problem. Is this something that only happens on some computers or did they change lwjgl to make it not work?
By the way I read that Opengl 2.0 got fixed the problem.
Here is the quote form the Opengl 2.0 specification.
I.3 Non-Power-Of-Two Textures
The restriction of textures to power-of-two dimensions has been relaxed for
all texture targets, so that non-power-of-two textures may be specified without
generating errors. Non-power-of-two textures was promoted from the
ARB texture non power of two extension.
it was card dependant on what to do with non power of 2 textures. If they formalized support for non pow-2 textures in opengl 2.0 then you still need a card that’s 2.0 compliant. So the best bet is to always use power of 2 sized textures (and generally using square ones is even better regarding compatibility.)