Strange Texture problem

Hi, im scaling this texture:

http://i.imgur.com/ptA4W.jpg



on a selfmade Mesh and im getting this result:

http://i.imgur.com/vZrlQ.jpg



[java]//…

vertices[verticleCount] = new Vector3f(0+x, 0, 0+z);

verticleCount++;

vertices[verticleCount] = new Vector3f(0+x, 0, 1+z);

verticleCount++;

vertices[verticleCount] = new Vector3f(1+x, 0, 0+z);

verticleCount++;

vertices[verticleCount] = new Vector3f(1+x, 0, 1+z);

verticleCount++;



texCoord[texCoordCount] = new Vector2f(0,0);

texCoordCount++;

texCoord[texCoordCount] = new Vector2f(0.1f,0);

texCoordCount++;

texCoord[texCoordCount] = new Vector2f(0,1);

texCoordCount++;

texCoord[texCoordCount] = new Vector2f(0.1f,1);

texCoordCount++;

//…[/java]



Does anyone know what i’ve done wrong?