Hi,
On most computers everything is good, graphics is ok and smooth:
http://s4.postimg.org/9fzblxnbh/untitled12.png
One of my friends encounters strange problem with water, its only when he uses AA.
AA is initialized this way:
[java]
AppSettings settings = new AppSettings(true);
settings.setUseInput(true);
settings.setWidth(632);
settings.setHeight(512);
settings.setFrameRate(50);
settings.setSamples(2);
settings.setRenderer(AppSettings.LWJGL_OPENGL3);
…
int numSamples = getContext().getSettings().getSamples();
_fpp.setNumSamples(numSamples);
[/java]
In the begining fpp is initialized in the following order:
[java]
_fpp = new FilterPostProcessor(assetManager);
_water = new WaterFilter(rootNode, _lightDir);
// — some boring water settings —
_fpp.addFilter(_water);
_shadowR = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 3);
// — boring shadow settings —
viewPort.addProcessor(_shadowR);
_bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
_fpp.addFilter(_bloom);
int numSamples = getContext().getSettings().getSamples();
_fpp.setNumSamples(numSamples);
viewPort.addProcessor(_fpp);
[/java]
So, fpp is the last one on viewPort, in fpp first one is the water, second one is bloom.
The scene looks like this: http://img.strefatgf.pl/image/t
When I put bloom as first and the water as second, everything looks different, but still wrong: http://img.strefatgf.pl/image/F
Again, this so far only one case. He modern graphics card (gtx660m, DX11, genuine nvidia drivers). The problem exists only with AA enabled.
What can I do to fix it?