Hello JME Experts,
I am using the JME Physics Library and got stuck on the following problem:
Is there a way to create strechable objects that are handled by the Physics Engine?
I basically want to apply several forces to an object. If those are pointing in opposite directions I want the object to be stretched (or shrunk) respectively.
I have searched the Forum and read several guides and tutorials, but have not found a solution yet.
The main question is, if this functionality is implemented in JME Physics or if I have to find a way to implement it myself.
Your help is really appreciated,
Many thanks in advance,
Moe
Both jmephysics and jbullet-jme only support rigidbodys and no softbodys. So deforming the collisionshape while its in the physicsspace is not supported.
You will have to wait until I move jme3 physics to the native bullet version and implement softbodys… Next year or so