Hi,
I have a spatial that is moved by a ThirdPersonHandler.
I want to write the character position to the network.
Is there a way to subscribe to rotation/translation changes of a spatial?
Or do I have to query the position/rotation every frame, compare it to the last, then send it over the network?
Cheers,
Martin
wooyay said:
Is there a way to subscribe to rotation/translation changes of a spatial?
No, even the engine itself has to chance to detect that, currently.
hmm. I will have to extend the thirdpersonhandler, overwrite the update(time) function to detect changes.
OK, thanks