https://substance.dev.java.net/
Seems to work fine in TestJmeDesktop as a quick test. Could be useful as a quick way to jazz up ui LandF
Confirmed - using this for a while, too
(and darkfrog has made his roll-a-rama menu with it afaik)
Yup, other than a few annoying bugs in Substance it makes Swing much more "game-like" for a menu system.
My good buddy Irrisor was even able to take Synth and test it in JMEDesktop when it was first being developed. He's done some pretty impressive stuff here.
darkfrog
Wow, ever get the feeling that more people are watching what you're saying than you could possibly realize?
Kirill, you'll have an e-mail in your box before you read this.
darkfrog
the colors are too saturated for my taste. but that's just my opinion.
There are a bunch of different color sets and if none of them work for you, you can always define your own. :-p
darkfrog
i bet you already defined a "dark froggish" theme
No comment.
sfera said:
i bet you already defined a "dark froggish" theme :)
hehe, with slimy buttons and digested flies as borders etc
lol
Make sure you change the UIManager before you start your game or do anything…that's the safest way to apply L&F changes.
That's due to LWJGLPropertiesDialog.createUI - it sets the system L&F. I have removed this locally, as in my opinion this belongs into the main method.
Should I commit that? - it would mean to add it to all main methods instead to have 'nice' resolution choosers…
Sounds good to me… We can probably readd it to BaseSimpleGame's constructor which would replace a large percent of the current usage anyhow.
I agree…I've encountered this issue more than once myself.