For a little project (and to experiment and familiarize myself with JME), I have made a first-person level editor. Now, one “tool” in this editor allows creating geometries and select/manipulate them (translation, rotation, scaling). At first, I used the lighting material and I applied a “GlowColor” to it so the selected geometries would glow different colors (depending on their respective textures), but now I’d like to replace this code with imported models.
So I am considering these options, but I am not sure how to implement either of them :
make the model semi-transparent
draw a contour (a solid line stroke) around the model
render the model’s wireframe on top of the textures
…
I am open to suggestions. How should I proceed with this?