I need to confirm something before I think about using JME for a project, so thanks for your patience in advance…
It looks like JME is designed for single-player games, and therefore has no built-in mechanism for communicating with an app running on the webserver. Is true or not?
My project is a dashboard that will be getting data from the webserver and displaying graphs that change in real time.
JME looks interesting, but can it support an app like this?
thanks
John
- true that theres no network stack, but jme is suited for any kind of game
- yes
Java as a client supports web services, sockets, and a few different game oriented network stacks (JGN, RDS)
Kick off a thread to handle collecting the data by whatever method bakes your cookies, then pipe the data up to the user interface that you create. (a synchronized message queue that is processed by the UI thread every update cycle would work nicely)
Ascendion said:
Java as a client supports web services, sockets, and a few different game oriented network stacks (JGN, RDS)
Kick off a thread to handle collecting the data by whatever method bakes your cookies, then pipe the data up to the user interface that you create. (a synchronized message queue that is processed by the UI thread every update cycle would work nicely)
Thats an answer, thanks! and thanks Normen.
John