Support for geometry and tesselation shaders (diff)

@okelly4408 said: Well one major benefit is that compute shaders would be written in GLSL which cuts down on the learning curve for many...Compute shaders would be easier to integrate into an already existing application especially in terms of textures...using openCL with jMonkey to create textures is a pain as you have to write into a buffered image or a floatbuffer and then use that to create a texture.

Adding compute shaders would be incredible…in my opinion

Well ok I see your point,
however you can directly share from opencl to opengl without going over the cpu.

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