Support polygons

Support for polygons would be nice.

apo said:

Support for polygons would be nice.

Polygon meshes must undergo a triangulation step before they can be rendered, since hardware doesn't natively support it. Also, polygons and quads have been deprecated in OpenGL3. :|
If you need to render meshes containing polygons, its best to triangulate them in your modeling tool before using it with jME.
Momoko_Fan said:

apo said:

Support for polygons would be nice.

Polygon meshes must undergo a triangulation step before they can be rendered, since hardware doesn't natively support it. Also, polygons and quads have been deprecated in OpenGL3. :|
If you need to render meshes containing polygons, its best to triangulate them in your modeling tool before using it with jME.

You're right. As far as I know, only some very old hardware natively support quads but not polygons.