Hey guys,
Not that I should be using SVN (I’ll stop, I promise!) – but I have to report a crash in the latest commit (r8529):
[java]SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main]
java.lang.NullPointerException
at com.jme3.material.Material.read(Material.java:1126)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:357)
at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:458)
at com.jme3.scene.Geometry.read(Geometry.java:550)
at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:357)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:264)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:147)
at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:131)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:243)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:376)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:386)[/java]
not that I want hijack, but this question is kinda related, on googlecode if u are not using the sdk should u change the update path from trunk to 3.0beta or conversely create a separate project for each…
@phr00t: thanks!
@mcbeth: if you want the current “stable” version, yes. Thats the branch that gets working fixes and from which the stable updates are built.
It happened with me too, but it because I was trying to open an older .j3o model in SceneComposer, then I just deleted the .j3o and reconverted again and it worked.
normen said:
@mcbeth: if you want the current "stable" version, yes. Thats the branch that gets working fixes and from which the stable updates are built.
ok thanks
It’s fixed in SVN