SVN crash

Hey guys,



Not that I should be using SVN (I’ll stop, I promise!) – but I have to report a crash in the latest commit (r8529):



[java]SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main]

java.lang.NullPointerException

at com.jme3.material.Material.read(Material.java:1126)

at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:357)

at com.jme3.export.binary.BinaryInputCapsule.readSavable(BinaryInputCapsule.java:458)

at com.jme3.scene.Geometry.read(Geometry.java:550)

at com.jme3.export.binary.BinaryImporter.readObject(BinaryImporter.java:357)

at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:264)

at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:147)

at com.jme3.export.binary.BinaryImporter.load(BinaryImporter.java:131)

at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:243)

at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:376)

at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:386)[/java]

not that I want hijack, but this question is kinda related, on googlecode if u are not using the sdk should u change the update path from trunk to 3.0beta or conversely create a separate project for each…

@phr00t: thanks!

@mcbeth: if you want the current “stable” version, yes. Thats the branch that gets working fixes and from which the stable updates are built.

It happened with me too, but it because I was trying to open an older .j3o model in SceneComposer, then I just deleted the .j3o and reconverted again and it worked.

normen said:
@mcbeth: if you want the current "stable" version, yes. Thats the branch that gets working fixes and from which the stable updates are built.

ok thanks

It’s fixed in SVN