Swept collison detection in ode

Does anyone know whether ODE supports swept collision detection (dont really know what it

is just that it is very good for fast moving objects, like bullets, and that it is one of the "modern" ways to do collision detection).

Tried looking around google but cant get a clear answer.

i think opcode(which can be used as collision detection lib in ODE) can do that…


Ok thanks will check it out. Sure would be neat to have it in JMEPhysics. Will post it if I get it to work.