Symetric texture wrap


I have my texture repeating, i want to set a symetric wrap mode so that the texture becomes seamless.

I tryed with the clamp and wrap constantns in Texture but is not the way.

How can i make do that?


Did you try all of the WM wrap modes?  like border and edge, etc?

There's some OpenGL extension that does that. Here's how to use it:

Ah that's what I get for mindlessly replying.  I'll look into adopting this wrap mode.

Please see updated Texture class in cvs, plus new test: TestMirroredWrap

uau! i