Hi,
I have my texture repeating, i want to set a symetric wrap mode so that the texture becomes seamless.
I tryed with the clamp and wrap constantns in Texture but is not the way.
How can i make do that?
Thanks.
Did you try all of the WM wrap modes? like border and edge, etc?
There's some OpenGL extension that does that. Here's how to use it: http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt
Ah that's what I get for mindlessly replying. I'll look into adopting this wrap mode.
Please see updated Texture class in cvs, plus new test: TestMirroredWrap
uau! i