Terrain Height at x, y

hehe, well if it’s just a matter of having to do it yourself… :stuck_out_tongue:

Considering it’s only this…



get…Height…(world.loc.x - terrain.loc.x, world.loc.z - terrain.loc.z)



I suppose it could be more tricky if you’re rotating your terrain, but really…



-Mike

hey, im more lazy then Homer Simpson. So am I all for less typing! :slight_smile: