Terrain Loading...Octree?

At first i was planning on creating a .raw to create a terrain from but then realized that it would be easier if i imported the model using ogre xml so i can have the lights in specific locations to get the proper look easier however i realized that if i do it this way the whole model will be rendered at one time is their a way  to cull parts that aren't viewed by the camera like terrain page so the whole model isn't loaded?? Is this the time i would need visibility determination algorithms like octrees or quadtree?? if so can anyone point me to documentation on the matter??

Export the scene and terrain seperately?

how would you go about importing the terrain in ogre xml?

Trussell wrote:
how would you go about importing the terrain in ogre xml?

Well i was looking at the I think it was this in the wiki ogre XML (I think it was this, was something when i was looking through jME wiki) and i had found the dotScene Exporter for blender ogre exporters

Link to SVN seems to be broken?

Trussell said:

Link to SVN seems to be broken?


Yeah i know but i would be using the Dot Scene (DTD) Importer. The exporter for Blender is here.