Terrain picking doesn't work

Hi, I try to modify a picking Test with a terrain , but it doesn’t work and I don’t understand why?
this is the essential code :
[java]

private void initTerrain(){
            matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
	        Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
	        AbstractHeightMap heightmap = null;
	        try {
	            heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
	            heightmap.load();
	        } catch (Exception e) {
	            e.printStackTrace();
	        }
	        terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
	        List<Camera> cameras = new ArrayList<Camera>();
	        cameras.add(getCamera());
	        TerrainLodControl control = new TerrainLodControl(terrain, cameras);
	        terrain.addControl(control);
	        terrain.setMaterial(matRock);
	        terrain.setLocalScale(new Vector3f(2, 2, 2));
	        terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
	        terrain.addControl(terrainPhysicsNode);
	        rootNode.attachChild(terrain);
	        getPhysicsSpace().add(terrainPhysicsNode);
	    }

  public void initShootable(){
	    shootables= new Node("shootables");
	    shootables.attachChild(terrain);
  }


 /** Defining the "Shoot" action: Determine what was hit and how to respond. */
  private ActionListener actionListener = new ActionListener() {
	public void onAction(String name, boolean keyPressed, float tpf) {
		      if (name.equals("Picking") && !keyPressed) {
		    	  // 1. Reset results list.
		        CollisionResults results = new CollisionResults();
		        // 2. Aim the ray from cam loc to cam direction.
		        Ray ray = new Ray(cam.getLocation(), cam.getDirection());
		        // 3. Collect intersections between Ray and Shootables in results list.
		        shootables.collideWith(ray, results);
		        // 4. Print the results
		        System.out.println("----- Collisions? " + results.size() + "-----");
		    
		       /*
		        for (int i = 0; i < results.size(); i++) {
			          // For each hit, we know distance, impact point, name of geometry.
			          float dist = results.getCollision(i).getDistance();
			          Vector3f pt = results.getCollision(i).getContactPoint();
			          String hit = results.getCollision(i).getGeometry().getName();
			          System.out.println("* Collision #" + i);
			          System.out.println("  You shot " + hit + " at " + pt + ", " + dist + " wu away.");
		        }
		        // 5. Use the results (we mark the hit object)
		        if (results.size() > 0) {
		          // The closest collision point is what was truly hit:
		          CollisionResult closest = results.getClosestCollision();
		          // Let's interact - we mark the hit with a red dot.
		          mark.setLocalTranslation(closest.getContactPoint());
		          rootNode.attachChild(mark);
		        } else{
		          // No hits? Then remove the red mark.
		          rootNode.detachChild(mark);
		        }
		    */
		        
		     }
		      
    }
	 
  };

[/java]
Maybe there is my distraction or there is something that I have not considered :frowning:

What do you mean “doesn’t work”.