I am having a couple of problems with the terrain lighting material & wondered if there was anyone who could shed some light on my issue. When I apply a normal map to my ‘cobble’ texture, The path turns dark but the other textures appear normal. If I comment out the normal map line then all the textures are dark. I am using one ambient & one directional light.
Ok, i applied a normal map to all textures but everything is still dark, it just isnt illuminated by the directional light. What is this, i don’t even?
Your base texture needs a normal map if some textures on top of it have one. I’m not entirely sure why it has this darkening effect (as it does get a default upwards normal), maybe one of the shader experts can shed some light on it (ha ha).
@Sploreg said:
Your base texture needs a normal map if some textures on top of it have one. I'm not entirely sure why it has this darkening effect (as it does get a default upwards normal), maybe one of the shader experts can shed some light on it (ha ha).
Thanks, but the only other textures I have are the height & splat maps...? What do you mean by the base textures?
Yes, my three textures have normal maps. It appears that only places where the terrain is completely flat the directional light is not shown. If I knew GLSL I would just mess with the shader but seriously I am dependent on you guys