I am trying to get my world to have painted sidewalks. I have run into a few problems. It seems I cannot get my images to work. I am using "sidewalk.jpg" as a texture and using "sidewalk_alpha.png" as the alpha image. Both images are attached.
Here is part of the original code from jmetest.terrain.TestIsland:
If a texture is missing, it uses a missingtexture picture. This is also true for any alpha maps. MissingTexture has 0 alpha at every pixel, which is why you're seeing your road everywhere.
Check your file names and locations. If it's loading missingtexture instead of yours, it means you probably have them under a different directory, name, or extension.
Maybe we should change that? It would certainly have helped ggreve in this case to spot the problem.
Is somebody with good enough image editing skills reading this and willing and able to change the missing texture image to display it's text opaque?
It's already all opaque. I'm sure he meant that the alpha is 255 at even pixel.
I don't really object to the 0 or 255 part, but rather the "at every pixel" part.
The texture should be easier to identify when used as alpha map if the writing on it would be reflected in the alpha channel as well, not only the color channels.