Hi Guys,
I'm using this code to create terrain, but this terrain is randomic.
Is it possible to set a seed to this to create aways the same terrain?
MidPointHeightMap heightMap = new MidPointHeightMap(64, 1f);
Vector3f terrainScale = new Vector3f(4, 0.0575f, 4);
terrain = new TerrainBlock("Terrain", heightMap.getSize(), terrainScale, heightMap.getHeightMap(), new Vector3f(0, 0, 0), false);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
ProceduralTextureGenerator pt = new ProceduralTextureGenerator(heightMap);
pt.addTexture(new ImageIcon(TestTerrain.class.getClassLoader().getResource("jmetest/data/texture/grassb.png")), -128, 0, 128);
pt.addTexture(new ImageIcon(TestTerrain.class.getClassLoader().getResource("jmetest/data/texture/dirt.jpg")), 0, 128, 255);
pt.addTexture(new ImageIcon(TestTerrain.class.getClassLoader().getResource("jmetest/data/texture/highest.jpg")), 128, 255, 384);
pt.createTexture(32);
TextureState ts = display.getRenderer().createTextureState();
Texture t1 = TextureManager.loadTexture(pt.getImageIcon().getImage(), Texture.MM_LINEAR_LINEAR, Texture.FM_LINEAR, true);
ts.setTexture(t1, 0);
Texture t2 = TextureManager.loadTexture(TestTerrain.class.getClassLoader().getResource("jmetest/data/texture/Detail.jpg"), Texture.MM_LINEAR_LINEAR, Texture.FM_LINEAR);
ts.setTexture(t2, 1);
t2.setWrap(Texture.WM_WRAP_S_WRAP_T);
t1.setApply(Texture.AM_COMBINE);
t1.setCombineFuncRGB(Texture.ACF_MODULATE);
t1.setCombineSrc0RGB(Texture.ACS_TEXTURE);
t1.setCombineOp0RGB(Texture.ACO_SRC_COLOR);
t1.setCombineSrc1RGB(Texture.ACS_PRIMARY_COLOR);
t1.setCombineOp1RGB(Texture.ACO_SRC_COLOR);
t1.setCombineScaleRGB(1.0f);
t2.setApply(Texture.AM_COMBINE);
t2.setCombineFuncRGB(Texture.ACF_ADD_SIGNED);
t2.setCombineSrc0RGB(Texture.ACS_TEXTURE);
t2.setCombineOp0RGB(Texture.ACO_SRC_COLOR);
t2.setCombineSrc1RGB(Texture.ACS_PREVIOUS);
t2.setCombineOp1RGB(Texture.ACO_SRC_COLOR);
t2.setCombineScaleRGB(1.0f);
terrain.setRenderState(ts);
terrain.setDetailTexture(1, 16);
terrain.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
scene.attachChild(terrain);