Hi!
I’m throwing a Ghost controller to a solid TerrainQuad and I want to detect the collision when it actually hit the ground.
But instead, it looks like the TerrainQuad is overlapped when the Ghost overlaps the TerrainQuad’s bounding box.
Try this:
When you click the mouse, you should get instantly get the collision, unless you are at the top of the highest mountain… is this an issue of jbullet?