I will provide test cases later if necessary (no access to dev. environment right now). I’m just throwing this out in case someone has an immediate answer.
So over to the problem; I’ve tried scaling the terrain above 5X in the x and z dir., but this results in the edges above a certain size being darkened. The material I’m using is HeightBasedTerrain, and I have not yet tested if other materials have the same issue.
I have currently scaled down rootnode so that the worldscale is never above 5, and this resolves the issue.
Now, in the project I’m working on we are using SeaMonkey, and with the amount of scaling on rootNode (1/10k) it causes problems with SeaMonkey that can’t be worked out according to @javatar.
Now there are two possible solutions:
- Enable higher scaling with TerrainQuad.
- Fix whatever hinders SeaMonkey being “scaled” down to match rootnode scaling.
- is preferable as it simplifies our application.
So my question is: What causes the edges to be black, and if possible, how can it be mended.
Thanks in advance!