So I did a clean install of alpha4 the other day and I’m really enjoying all of the updates! Thank you all for all the work you’ve done. I only wish I was skilled enough to help. One day, perhaps…one day…
So I’ve been fooling around with the new terrain editor and I’ve noticed a few behaviors about it that I believe are either not supposed to happen, or aren’t very intuitive and should no longer happen.
I am running Alpha-4 on a macbook (OSX). All of these involve creating a blank scene and adding a terrain via the terrain editor window. (in case there is another way to utilize this window that I am not yet aware of)
- I’m almost positive I’m not supposed to be getting an exception error when I add another texture to the terrain:
- I can still add the second texture after the error is thrown, but it never saves anything I paint no matter how much I try. It will usually last until I close the program, however.
- If I close the program without saving, the window that asks me if I want to save will not have any buttons to chose. Likewise, the interface of JMP disappears and I have to force close the program. This happens more than half of the time.
- I tried making a blank scene, adding a terrain size 256, editing it a bit (successfully), offsetting it by 256 in the x, adding a second terrain, and attempting to edit as though they were one. This wouldn’t allow the green icosphere to “cross over” the boundary between the two terrains onto the second terrain. This may be by design, but I was also unable to edit either terrain any more either.
- BEFORE adding the second terrain into the previous scene I made a second empty scene and added the previous scene into it as a model. So now I have the first scene with one terrain model, and a second scene with the first scene inside of it. Adding a second terrain to the second scene produced the same effect as in (4) except that I could still edit the first terrain. However, changes made to the height of the first terrain inside of the second scene did not carry over to the original scene. Again, this may be by design, but texture changes using the spray can DID carry over. Of course any changes I made to the textures only lasted until I closed the program. No matter how much I hit save or added another texture (in case it had trouble remembering the last texture added) it does not appear to remember the alpha map for any terrain I paint.
- After editing the first terrain in part (4) for about 10 min with the second one sitting adjacent and untouchable, I experienced a significant frame rate drop every time I clicked on the terrain to heighten it. The fps was fine as I moved my mouse around on the surface, but the second I attempted to change the height it almost completely freezes; additionally, while it is frozen, hardly any effect from the brush is seen.
- Lastly, if I tried to load a basic terrain scene into the game with the default dirt texture on it, the engine throws an error. Not a big deal, it just doesn’t say anything about needing to change that texture. I figured it out though.
Thats all I’ve seen so far. Like I said before, some of these may be by design, but if they are I think they should be more intuitive or at least pop up and tell me why it’s doing something. Thanks again for everything!